I dont know if Im doing something wrong. But in the folders theres a copy that is single tone. But then the other one where you can choose black or white... Those angelcode".fnt" are rejected on my COMP (W10) by the system. It says "does not appear to be a valid font (if I slide them in the Fonts window)." While I like the flat vers, Id like the ones with the shaded parts working as well.
Is there something obvious Im missing? On another note, I like CountingApples, Varnished and SolSchori! :)
Hi, thank you for liking and wanting to use my fonts! :)
Unfortunately windows only accpets truetype fonts.
Truetype font (.ttf) files basically contain vectors of the outline of each character, and therefore only do solid color fonts. They don't support fonts with different tones/colors.
The angelcode format (.fnt) files are bitmap fonts, meaning they contain the raster image of all characters. They can be used with many game engines and libraries.
Depending on what you want to use them for, I might be able to help.
Hmm... Well it would be for RPGM MZ (as menu/dialogue font). Come to think of it, a large 8bit sprite set I got (as a base to modify from) has a PDF explaining NES/Famicom history of a lot of decisions/restrictions. It also mentions the concept of "Pattern Table"! Is the way to use .fnt/bitmap fonts similar/the same in principles? I would love to use it in engine, but Im not sure how to proceed on the matter.
I see, I'm not familiar with RPG maker, nor with the concept of pattern tables, so I'm not sure. But it seems some people have made plugins for RPGM MZ to allow for the use of bitmap fonts.
Hi! Thank you so much for creating these wonderful fonts and for sharing them with the community. My team, Dark Toothful, used it in our recent project: https://uccellolibero.itch.io/atlas-quest They absolutely transformed our game. Thank you sincerely!
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I dont know if Im doing something wrong. But in the folders theres a copy that is single tone. But then the other one where you can choose black or white... Those angelcode".fnt" are rejected on my COMP (W10) by the system. It says "does not appear to be a valid font (if I slide them in the Fonts window)." While I like the flat vers, Id like the ones with the shaded parts working as well.
Is there something obvious Im missing? On another note, I like CountingApples, Varnished and SolSchori! :)
Hi, thank you for liking and wanting to use my fonts! :)
Unfortunately windows only accpets truetype fonts.
Truetype font (.ttf) files basically contain vectors of the outline of each character, and therefore only do solid color fonts. They don't support fonts with different tones/colors.
The angelcode format (.fnt) files are bitmap fonts, meaning they contain the raster image of all characters. They can be used with many game engines and libraries.
Depending on what you want to use them for, I might be able to help.
Hmm... Well it would be for RPGM MZ (as menu/dialogue font). Come to think of it, a large 8bit sprite set I got (as a base to modify from) has a PDF explaining NES/Famicom history of a lot of decisions/restrictions. It also mentions the concept of "Pattern Table"! Is the way to use .fnt/bitmap fonts similar/the same in principles? I would love to use it in engine, but Im not sure how to proceed on the matter.
I see, I'm not familiar with RPG maker, nor with the concept of pattern tables, so I'm not sure.
But it seems some people have made plugins for RPGM MZ to allow for the use of bitmap fonts.
I found these 2:
https://forums.rpgmakerweb.com/index.php?threads/eli-bitmap-font-use-bitmap-font...
https://decinbr.itch.io/bitmap-font-plugin-for-rpg-maker-mz-easy-to-use
With these you might have to use the sprite atlas (image containing all characters, included in the download folder)
Hi! Is there a way to import two-shade fonts like this in Unreal Engine? Or atleast a workaround.
As far as I know there is no straight forward way to do it, but you could probably do something similar to what I did to get them into Unity.
Basically:
I don't actually know, but I think there should be a way to make that work.
Here's a link to a thread where people were suggesting a similar process.
Here's a link to a video tutorial for the same process in Unity. (This is how I created the Unity assets for these fonts)
Please let me know how it goes, and if you do use these fonts and get them to work please share the Unreal assets. :D
Hi! Thank you so much for creating these wonderful fonts and for sharing them with the community. My team, Dark Toothful, used it in our recent project: https://uccellolibero.itch.io/atlas-quest They absolutely transformed our game. Thank you sincerely!
Hi!!
Thank you for the kind words and for using them in your game!! :D
Congrats on the recent release!
Thank youuuuuu
Wow, absolutely amazing!
Thank you!!!
Thank you so much for the fonts! They are a LIFECHANGER!!!
Thank you for using them! My pleasure! :D
Thank you so much :)
I recommend you to add ttf tag
Thank you! Done.
BTW found a glitch, your .fnt files in v1.1 have have direct file paths instead of relative file names
Thank you very much! Will fix!
Fixed and updated, v1.2 should have all of them fixed!
I've been looking everywhere for these, Thank you!
Oh thank you! How'd you end up finding them?
Corvid Conspirator, my new favorite font and font name 😂
Thank you so much haha, I put the most time into it and the name was a suggestion from a friend :D
These look cool:) I will try them out:) i'm using 8x8 sprites in my game so i'm looking for something low res looking:)
Awesome! Please let me know how it works out! :D
These are wonderful!
Thank you so much!!